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Designer's Club 1996 April
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Designer's Club 1996 April.iso
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Idea Source
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GalIntro.DIR
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00038_Script_38
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1996-03-04
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344b
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15 lines
on exitFrame
go the frame
--puppetsprite 3, true
set the locV of sprite 3 to the mouseV
set the locH of sprite 3 to the mouseH
if sprite 3 intersects 2 then
go the frame +1
end if
if sprite 3 intersects 5 then
go frame "swimright"
end if
if sprite 3 intersects 6 then
go frame "swimleft"
end if
end